Graphic Design
Graphic design uses type, image, color, and layout to communicate ideas. It spans branding, print, packaging, motion, and web — and in engineering contexts, it shapes everything from product labels to HMI screens to technical reports.
Overview
Good design is invisible: it gets the message across before the viewer notices the craft. Bad design fights the reader.
Design Principles
- Hierarchy — what does the eye see first?
- Contrast — size, weight, color separate important from secondary.
- Alignment — every element on a visible grid.
- Repetition — consistent treatment of similar things.
- Proximity — group related items.
- White space — breathing room is content.
Typography
- Serif (Garamond, Caslon), sans-serif (Helvetica, Inter), monospace (JetBrains Mono).
- Body text 14–18 px on screen, 9–11 pt in print.
- Line length 45–75 characters; line height 1.4–1.6.
- Limit to 2–3 typefaces per piece; pair display + text faces.
- Use proper marks: — em dash, – en dash, ‘curly quotes’.
Color
- Color modes: RGB (screen), CMYK (print), Lab (color-managed).
- Pantone (PMS) for spot color matching.
- Wheel relationships: complementary, analogous, triadic, split-complement.
- Accessible contrast — WCAG 2.2 AA = 4.5:1 body / 3:1 large text.
- 60–30–10 rule for proportion.
File Formats & Prepress
- Vector — SVG, AI, EPS, PDF (scales without loss).
- Raster — PNG, JPG, WebP, AVIF, TIFF.
- Print: CMYK PDF/X-4, 300 dpi at final size, 3 mm bleed, registration marks.
- Embed or outline fonts; convert spot to process when needed.
- Color profiles: sRGB (web), Adobe RGB (photo), GRACoL/SWOP (print).
Tools
- Adobe Creative Cloud — Illustrator, Photoshop, InDesign.
- Affinity Designer, Photo, Publisher.
- Figma, Sketch, Penpot — UI / collaborative.
- CorelDRAW.
- Free: Inkscape, GIMP, Krita, Scribus.