Industrial Design
Industrial design shapes the form, function, and user experience of mass-produced physical products. It sits between engineering and marketing: making things that work, are buildable, and people want to use.
Overview
The designer balances user need, brand language, manufacturing reality, cost, regulation, and sustainability — usually with incomplete information and a moving target.
Design Process
- Research & user observation.
- Define the problem & constraints.
- Ideation — sketches, mood boards.
- Concept selection & rough prototypes.
- Detailed CAD & engineering hand-off.
- Functional & appearance prototypes.
- Design for manufacture; tooling.
- Pilot run, ramp-up, post-launch review.
Ergonomics & Human Factors
- Anthropometric data — 5th to 95th percentile range.
- Reach envelopes, grip strength, sight lines.
- NIOSH lifting equation; ANSI/HFES 100.
- Designing for accessibility — ADA, EN 17161.
- Color, contrast, and labeling for low-vision and colorblind users.
DFM / DFA / DFx
- DFM — fewer parts, generous tolerances, common features.
- DFA — easy assembly orientation, poka-yoke, snap fits.
- DFS / DFE — serviceability, environmental impact, end-of-life.
- DFT — design for testability.
- Boothroyd-Dewhurst is the canonical DFA methodology.
Materials & Processes
- Injection molding (ABS, PC, PP, Nylon, TPE).
- Sheet metal (forming, stamping, laser).
- Die casting (Al, Zn, Mg).
- Machining (Al 6061, steel, brass).
- 3D printing (FDM, SLA, SLS, MJF) — proto and low volume.
- Surface finishing — anodize, paint, powder coat, plating.
Tools
- CAID: Rhino + Grasshopper, Alias, Gravity Sketch, Blender.
- CAD: SolidWorks, Fusion 360, Creo, NX, Onshape.
- Rendering: KeyShot, V-Ray, Blender Cycles, OctaneRender.
- 2D / illustration: Procreate, Adobe Illustrator.
- Prototyping: FFF/FDM, SLA, CNC, vacuum forming.