UX / UI Design
UX design shapes how a product feels to use; UI design shapes how it looks. The two are inseparable in practice — and in industrial software (HMIs, MES, SCADA dashboards) they directly affect operator effectiveness and safety.
Overview
Good UX/UI reduces task time, reduces errors, and reduces training. Bad UX shows up in tickets, mis-clicks, and incidents.
Process
- Discovery & user research.
- Personas & journey maps.
- Information architecture & flows.
- Wireframes & low-fi prototypes.
- Visual design + design system.
- High-fi prototypes; usability testing.
- Hand-off + design QA.
- Measure & iterate (analytics, feedback).
Research
- Interviews, contextual inquiry, diary studies.
- Usability tests — moderated & unmoderated (Maze, UserTesting).
- Surveys, NPS, CSAT, SUS (System Usability Scale).
- Analytics & heatmaps (PostHog, Mixpanel, Hotjar, FullStory).
- 5 users find ~85% of usability issues (Nielsen).
Information Architecture & Interaction
- Card sorting & tree testing for navigation.
- Affordances, signifiers, feedback (Norman).
- Fitts’s Law — target distance & size affect speed.
- Hick’s Law — choice count slows decision.
- Minimize cognitive load; recognize over recall.
Visual & Systems
- Design tokens for color, type, spacing, radius, shadow.
- Component libraries (Figma + code library in sync).
- Type scale (e.g. 12/14/16/20/24/32 px) and 4- or 8-px spacing grid.
- Mature systems: Material 3, Apple HIG, Polaris, Carbon, Atlassian.
Accessibility
- WCAG 2.2 A / AA / AAA conformance levels.
- Color contrast 4.5:1 (body) / 3:1 (large text).
- Keyboard-navigable; visible focus states.
- Semantic HTML; ARIA only when needed.
- Screen-reader testing (NVDA, JAWS, VoiceOver).
- EN 301 549 and US Section 508 in procurement.